Collision Checker
fcl_distance_requests.h File Reference
#include <fcl/narrowphase/distance.h>
#include "collision/solvers/fcl/fcl_collision_object.h"

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Classes

struct  collision::solvers::solverFCL::DistanceDataBase
 
struct  collision::solvers::solverFCL::DistanceData
 
struct  collision::solvers::solverFCL::ToleranceDistanceData
 

Namespaces

 collision
 
 collision::solvers
 
 collision::solvers::solverFCL
 

Functions

double collision::solvers::solverFCL::penetrationDepth (fcl::AABBd boxA, fcl::AABBd boxB)
 
bool collision::solvers::solverFCL::defaultDistanceFunction (fcl::CollisionObject< FCL_PRECISION > *o1, fcl::CollisionObject< FCL_PRECISION > *o2, void *cdata_, FCL_PRECISION &dist)
 
bool collision::solvers::solverFCL::toleranceDistanceFunction (fcl::CollisionObject< FCL_PRECISION > *o1, fcl::CollisionObject< FCL_PRECISION > *o2, void *cdata_, FCL_PRECISION &dist)
 
bool collision::solvers::solverFCL::toleranceBBDistanceFunction (fcl::CollisionObject< FCL_PRECISION > *o1, fcl::CollisionObject< FCL_PRECISION > *o2, void *cdata_, FCL_PRECISION &dist)
 
FCL_PRECISION collision::solvers::solverFCL::get_max_distance (void)