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| bool | collision::solvers::solverFCL::defaultDistanceFunction (fcl::CollisionObject< FCL_PRECISION > *o1, fcl::CollisionObject< FCL_PRECISION > *o2, void *cdata_, FCL_PRECISION &dist) |
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| double | collision::solvers::solverFCL::penetrationDepth (fcl::AABBd boxA, fcl::AABBd boxB) |
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| bool | collision::solvers::solverFCL::toleranceBBDistanceFunction (fcl::CollisionObject< FCL_PRECISION > *o1, fcl::CollisionObject< FCL_PRECISION > *o2, void *cdata_, FCL_PRECISION &dist) |
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| bool | collision::solvers::solverFCL::toleranceDistanceFunction (fcl::CollisionObject< FCL_PRECISION > *o1, fcl::CollisionObject< FCL_PRECISION > *o2, void *cdata_, FCL_PRECISION &dist) |
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| FCL_PRECISION | collision::solvers::solverFCL::get_max_distance (void) |
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