Collision Checker
solver_entity_fcl.h
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1 #pragma once
2 
3 #include <memory>
5 namespace collision {
6 namespace solvers {
7 namespace solverFCL {
9  public:
10  virtual void invalidateSolverEntityCache(void) const = 0;
11 
14  }
15 
16  virtual ~SolverEntity_FCL(){};
17 };
18 
19 typedef std::shared_ptr<SolverEntity_FCL> FCLSolverEntityPtr;
20 } // namespace solverFCL
21 } // namespace solvers
22 } // namespace collision
virtual void invalidateSolverEntityCache(void) const =0
virtual FCL_COLLISION_ENTITY_TYPE getFclEntityType(void) const
std::shared_ptr< SolverEntity_FCL > FCLSolverEntityPtr