2 #include <s11n.net/s11n/s11nlite.hpp> 15 virtual bool operator()(s11nlite::node_type &dest)
const;
16 virtual bool operator()(
const s11nlite::node_type &src);
CollisionObject * loadObject(void)
virtual bool operator()(s11nlite::node_type &dest) const
ShapeGroup can contain simple shapes.
virtual ~ShapeGroupExport()
std::vector< ICollisionObjectExport_s11 * > m_children
int serialize(const test::BroadphaseFailureCCObj &bf_object, std::ostream &output_stream, const char *format=SERIALIZER_DEFAULT_FORMAT)
Base class for CollisionObjects and some of their groups.