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Collision Checker
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#include "collision/application.h"#include <fcl/broadphase/broadphase_dynamic_AABB_tree.h>#include <fcl/math/constants.h>#include <fcl/narrowphase/collision.h>#include <fcl/narrowphase/collision_object.h>#include "collision/solvers/fcl/fcl_collision_object.h"#include "collision/solvers/fcl/fcl_collision_object_group.h"#include <set>Go to the source code of this file.
Classes | |
| class | collision::solvers::solverFCL::CollisionRequestData |
| class | collision::solvers::solverFCL::CollisionRequestDataMultipleObstacles |
| class | collision::solvers::solverFCL::CollisionRequestDataWindowQuery |
| class | collision::solvers::solverFCL::CollisionRequestDataOverlap |
| struct | collision::solvers::solverFCL::CollisionData< S > |
| Collision data stores the collision request and the result given by collision algorithm. More... | |
| struct | collision::solvers::solverFCL::CollisionDataEx< S > |
| struct | collision::solvers::solverFCL::CollisionDataOverlap< S > |
| struct | collision::solvers::solverFCL::CollisionDataListOfObstacles< S > |
| struct | collision::solvers::solverFCL::CollisionDataWindowQuery< S > |
Namespaces | |
| collision | |
| collision::solvers | |
| collision::solvers::solverFCL | |
Functions | |
| CollisionObject * | collision::solvers::solverFCL::getParentPointerFromFclObj (fcl::CollisionObject< FCL_PRECISION > *fcl_obj) |
| template<typename S > | |
| bool | collision::solvers::solverFCL::defaultCollisionFunctionWindowQuery (fcl::CollisionObject< S > *o1, fcl::CollisionObject< S > *o2, void *cdata_) |
| template<typename S > | |
| bool | collision::solvers::solverFCL::defaultCollisionFunction (fcl::CollisionObject< S > *o1, fcl::CollisionObject< S > *o2, void *cdata_) |
| template<typename S > | |
| bool | collision::solvers::solverFCL::defaultCollisionFunctionOverlap (fcl::CollisionObject< S > *o1, fcl::CollisionObject< S > *o2, void *cdata_) |
| template<typename S > | |
| bool | collision::solvers::solverFCL::defaultCollisionFunctionListOfObstacles (fcl::CollisionObject< S > *o1, fcl::CollisionObject< S > *o2, void *cdata_) |