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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_testAABB (CollisionObjectConstPtr obj, const collision::RectangleAABB &rect) |
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| fcl::Transform3< FCL_PRECISION > | collision::solvers::solverFCL::fcl_primitive_queries::fcl_get_3d_translation (const Eigen::Vector2d &pos) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collide (const fcl::CollisionObject< FCL_PRECISION > &object_A, const fcl::CollisionObject< FCL_PRECISION > &object_B) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_generic_collisionDetection (const FCLCollisionObject &obj_first, const FCLCollisionObject &obj_second) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_generic_collisionDetection (const FCLCollisionObjectGroup &group_first, const FCLCollisionObject &obj_second) |
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| int | collision::solvers::solverFCL::fcl_primitive_queries::fcl_group_overlap (const FCLCollisionObjectGroup &group_first, const FCLCollisionObjectGroup &group_second, std::vector< std::pair< int, int >> &retlist, std::vector< std::pair< int, int >> *missed_col_naive_in=0) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_generic_collisionDetection (const FCLCollisionObjectGroup &group_first, const FCLCollisionObjectGroup &group_second) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Point &point, const RectangleAABB &aabb) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Point &point, const RectangleOBB &obb) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Point &point, const Sphere &sphere) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Point &point1, const Point &point2) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Point &point, const Triangle &triangle) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Polygon &polyg1, const Polygon &polyg2) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Polygon &polyg, const Shape &shape) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const ShapeGroup &shg, const Polygon &polyg) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Sphere &sphere_first, const Sphere &sphere_second) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const RectangleAABB &aabb_first, const RectangleAABB &aabb_second) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const RectangleAABB &aabb, const RectangleOBB &obb) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const ShapeGroup &shg, const Shape &shape) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const ShapeGroup &shg1, const ShapeGroup &shg2) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const RectangleAABB &aabb, const Sphere &sphere) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const RectangleOBB &obb_first, const RectangleOBB &obb_second) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const RectangleOBB &obb, const Sphere &sphere) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Sphere &sphere, const Triangle &triangle) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const Triangle &triangle_a, const Triangle &triangle_b) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const RectangleOBB &obb, const Triangle &triangle) |
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| bool | collision::solvers::solverFCL::fcl_primitive_queries::fcl_collisionDetection (const RectangleAABB &aabb, const Triangle &triangle) |
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