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Collision Checker
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This is the complete list of members for collision::CollisionObjectEx, including all inherited members.
| addParentMap(std::unordered_map< const CollisionObject *, std::list< CollisionObjectConstPtr >> &parent_map) const | collision::CollisionObject | virtual |
| addParentMap(std::unordered_map< const CollisionObject *, std::list< CollisionObjectConstPtr >> &parent_map, CollisionObjectConstPtr parent) const | collision::CollisionObject | virtual |
| BVCheck(CollisionObjectConstPtr obj2) const | collision::CollisionObjectEx | virtual |
| collide(const CollisionObject &c, const collision::CollisionRequest &req=CollisionRequest()) const | collision::CollisionObjectEx | virtual |
| CollisionObjectEx() | collision::CollisionObjectEx | inline |
| getAABB() const | collision::CollisionObjectEx | virtual |
| getBoostInterface(void) const | collision::CollisionObjectEx | inlinevirtual |
| getCollisionObjectClass() const | collision::CollisionObject | inlinevirtual |
| getCollisionObjectType() const | collision::CollisionObject | inlinevirtual |
| getContainerInterface(void) const | collision::CollisionObjectEx | inlinevirtual |
| getFclInterface(void) const | collision::CollisionObjectEx | inlinevirtual |
| getSolverEntity(solvers::solverFCL::SolverEntity_FCL *&ptr) const | collision::CollisionObjectEx | virtual |
| getSolverEntity(solvers::solverBoost::SolverEntity_Boost *&ptr) const | collision::CollisionObjectEx | virtual |
| invalidateCollisionEntityCache(void) | collision::CollisionObjectEx | protected |
| print(std::ostringstream &stream) const | collision::CollisionObject | inlinevirtual |
| rayTrace(const Eigen::Vector2d &point1, const Eigen::Vector2d &point2, std::vector< LineSegment > &intersect) const | collision::CollisionObject | inlinevirtual |
| timeSlice(int time_idx, CollisionObjectConstPtr shared_ptr_this) const =0 | collision::CollisionObject | pure virtual |
| toString(std::ostringstream &stream) const | collision::CollisionObject | inlinevirtual |
| ~CollisionObject() | collision::CollisionObject | inlinevirtual |
| ~CollisionObjectEx() | collision::CollisionObjectEx | inlinevirtual |